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Old Oct 13, 2006, 05:47 PM // 17:47   #1
Ascalonian Squire
 
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Default Different Kind of MM (Build)

Build: Necromancer / Mesmer

Attributes: Blood Magic = 3 + 1 --- (4 Total)
Death Magic = 12 + 3 + 1 --- (16 Total)
Soul Reaping = 10 + 1 --- (11 Total)
Inspiration = 7 --- (7 Total)
Skills:



Basically the first skill you will want to pop is channeling. Once channeling has been cast use Echo followed by Animate Vampiric Horror (you may need to do this later in the fight), the purpose of this is that Echo will be replaced with Vampiric Horror giving you the ability to cast 2 horrors without waiting 15 seconds. Use Dark Bond when being attacked and cast Blood of the Master during fight (once you get going you “should” be able to spam this to some extent) and Verata’s Sacrifice when travelling.

There is one “Optional” slot which I have yet to decide what to put into…perhaps some sort of damage spell like Putrid Explosion, however this is already a very energy cost heavy build so any sort of energy spent on damage is taking away from your minion mastering heh.

Cons of this build are that it’s a little hard to get going. I’ve yet to test this (as I’ve been playing with it at work heh)…Anyways, looking forward to your opinions.
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Old Oct 13, 2006, 06:07 PM // 18:07   #2
Desert Nomad
 
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Why not use GoR instead of Echo? GoR = 15s recharge, Vamp Horrors = 15s recharge. Can you say... Hmmmmm?

And I think you will definitely feel the lack of Fiends in this build. An MM is really about the Fiends and BotM, the rest is filler stuff. Surely this is different but the bottom line is DPS. Originality w/o matching DPS isn't really more than an honorable attempt... And this build lacks the DPS of a standard Fiends/BotM MM build.

Now... if you want to stay away from the Fiends you might wanna think along the lines of using some Blood spiking, and using the minions as more of a support than main damage dealer. I've always thought that it might be interesting to see a meleemancer with Vamp Horrors and stuff like UF.

In other words, I'd knock the build down to:

Vamp Horror
BotM
Glyph of Renewal
Dark Bond

and then try to work something out of this frame with Blood Spike skills.
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Old Oct 19, 2006, 07:55 PM // 19:55   #3
Wilds Pathfinder
 
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What about self heal?
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Old Oct 19, 2006, 08:12 PM // 20:12   #4
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you need more than just one minion spell. it will take you too long to bring up an army with just 1 spell.
I think with the horrors and dark pact he should be okay for healing and a monk should be able to heal him.
I just don't think this would be considered a MM build. When I think of a MM I think of an army of minions, not a couple.
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Old Oct 19, 2006, 08:42 PM // 20:42   #5
on a GW break until C4
 
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I have played quite a lot of MM variants and my first impressions are:

- Vamp Horrors deal mediocre damage. The vampiric isn't worth it. 10 fiends will eat any monster for breakfast.
- Use two recharge items for death (use horror only if you *really* need spend energy asap) -> permanent fast recharge is better than an echo gimmick
- Use an elite more exciting for a MM (OoB or Golem).
- VS is basically useless.
- You don't need Channeling on a PvE Necro (invest in Soul Reaping and Blood, take OoB and BR if your allies need energy).
- Ditch Dark Bond and just stay out of aggro zone.
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Old Oct 19, 2006, 09:18 PM // 21:18   #6
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Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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Channelling has a pretty small radius and as an MM you don't need to be close to the enemies to function so I don't think you'll get much benefit out of it. You also do not spam skills and already have the best energy engine in the PvE game - Soul Reaping.

I didn't bother looking it up, but would Arcane Echo work instead of Echo if you really wanna just use Vamps?
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